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This Week in Startups

This 22-Year-Old Built TikTok for Mobile Games, and It’s Growing Fast | E2276

62 min episode · 3 min read
·
Albert Brotherton,Boris Radilov

Episode

62 min

Read time

3 min

Topics

Startups, Fundraising & VC, Design & UX

AI-Generated Summary

Key Takeaways

  • Nanogram's engagement metrics: Within six weeks of launch, Nanogram reached 100,000 users with 20% classified as power users who play more than 25 games per session. Average session time runs 21 minutes across two daily sessions, totaling roughly 50 games per day per power user — without any recommendation algorithm in place, suggesting strong organic retention from the scroll-and-play format alone.
  • AI game creation pipeline: Nanogram uses a custom game engine paired with Google Gemini and agentic tool-calling to generate playable 3D games from a single text prompt in 60–90 seconds. Tools include 3D mesh generation, 2D pixel art, and sound creation. Users can then remix their own games or fork other creators' games through unlimited follow-up prompts, lowering the creation barrier to near zero.
  • Interactive ad format opportunity: Brands currently have no scalable interactive ad format across social platforms. Nanogram's model allows brands to build playable game ads — a pizza chain could let users build a custom pizza in-game with a direct order call-to-action. Engagement and conversion rates for interactive content exceed passive video, making this a structurally differentiated ad inventory compared to TikTok or Instagram.
  • Neo's world model vs. VLMs: One X argues that vision-language models (VLMs) process static 2D screenshots without capturing 3D spatial or temporal dynamics, making them insufficient for general physical AI. Their world model trains robots to simulate forward consequences of actions — similar to human mental simulation — enabling safer task planning. This architecture allows Neo to handle novel voice-commanded tasks not present in training data.
  • 10,000 robots equals YouTube's upload rate: One X estimates that 10,000 deployed Neo units generate robot training data at roughly the same rate as YouTube's current upload volume. Unlike video data, robot data captures three components — internal goal state, chosen action, and observed result — making it significantly richer per token than web-scraped video, potentially requiring less total data to reach general intelligence benchmarks.

What It Covers

Albert Brotherton (22) and Boris Radilov (24) present Nanogram, a TikTok-style feed of AI-generated mobile games, launched mid-January with 100,000 users. Separately, One X founder Bernd Øverås details Neo, a 66-pound home humanoid robot priced at $20,000, shipping to early adopters in 2026 with a world-model AI architecture.

Key Questions Answered

  • Nanogram's engagement metrics: Within six weeks of launch, Nanogram reached 100,000 users with 20% classified as power users who play more than 25 games per session. Average session time runs 21 minutes across two daily sessions, totaling roughly 50 games per day per power user — without any recommendation algorithm in place, suggesting strong organic retention from the scroll-and-play format alone.
  • AI game creation pipeline: Nanogram uses a custom game engine paired with Google Gemini and agentic tool-calling to generate playable 3D games from a single text prompt in 60–90 seconds. Tools include 3D mesh generation, 2D pixel art, and sound creation. Users can then remix their own games or fork other creators' games through unlimited follow-up prompts, lowering the creation barrier to near zero.
  • Interactive ad format opportunity: Brands currently have no scalable interactive ad format across social platforms. Nanogram's model allows brands to build playable game ads — a pizza chain could let users build a custom pizza in-game with a direct order call-to-action. Engagement and conversion rates for interactive content exceed passive video, making this a structurally differentiated ad inventory compared to TikTok or Instagram.
  • Neo's world model vs. VLMs: One X argues that vision-language models (VLMs) process static 2D screenshots without capturing 3D spatial or temporal dynamics, making them insufficient for general physical AI. Their world model trains robots to simulate forward consequences of actions — similar to human mental simulation — enabling safer task planning. This architecture allows Neo to handle novel voice-commanded tasks not present in training data.
  • 10,000 robots equals YouTube's upload rate: One X estimates that 10,000 deployed Neo units generate robot training data at roughly the same rate as YouTube's current upload volume. Unlike video data, robot data captures three components — internal goal state, chosen action, and observed result — making it significantly richer per token than web-scraped video, potentially requiring less total data to reach general intelligence benchmarks.
  • Neo's physical design reduces manufacturing cost at scale: Neo weighs 66 pounds — roughly one-third of competing humanoid robots — directly cutting raw material requirements at billion-unit scale. One X uses tendon-pull motors instead of classical gears, enabling loose manufacturing tolerances, fewer parts, and no rare materials beyond magnets. Robots are already assembling robots in their Hayward facility, with capacity for tens of thousands of units annually.

Notable Moment

One X's founder revealed he has kept a home robot for multiple years — first with the industrial Eve model, now with Neo. He described asking Neo to locate and read a Post-it note on a wall, a task absent from training data, and the robot completed it successfully, though it failed to repeat the same task on a second attempt.

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Episode Transcript

Welcome back to This Week in Start Up with me, Lon Harris. I'm Jason Calacanis. This Week in Start Ups is brought to you by Render. Find out why 5,000,000 developers are already using the all in one cloud platform, Render. Go to render.com/twist and apply for the Render startup program to get 500 to $100,000 in free credits depending on your stage and backers. Every.io. For all your incorporation, banking, payroll, benefits, accounting, taxes, or other back office administration needs, visit every.io. And LinkedIn jobs, hire right the first time. Post your first job and get $100 off towards your job post at linkedin.com/twist. We've got Albert Brotherton and Boris Radilov. Jason, they're the cocreators of Nanogram. I really like this. This is a cool thing. It's basically TikTok for mobile video games. It's available right now. It's in the Google Play Store. It's in the iOS store, guys. Thanks so much for being here. Thanks Thanks for having us, guys. So tell us what you're working on. Yeah. Boris, do you wanna kinda bring up, bring up the demo and walk them through it? Yes. Yes. Just give me one second to get my screen share. And this is I have it on my phone, Jason. This is it's available now. It's basically work. It's like think TikTok, but people can create their own video games very quickly, like casual mobile games. And then you just scroll. When you're tired of playing one, you just scroll up and you go to the next game. It's pretty remarkable. Typical TikTok feed, this is the MVP we put out, a month and a half ago. You're playing Oh, my god. You get bored, and you're going to the next game. You play this game, you get bored, you're going to the next one. It's very simple concept, proving to be quite interesting. But the whole brain rob maxing of playing multiple games in a row is just part of the flywheel. The second half of the flywheel is a creation aspect. When you're looking for a new game to play, it can be that complete, like, tyranny of choice, like, choice paralysis. Like, there's hundreds of games. I don't have time to research every single video game. This is just like open your phone, start playing a game. The creation is even cooler. If you go on your create tab, you put create with AI, and you have all these templates. You could go off or you could do a custom template. I'm just gonna quickly demo something real quick for you. So when I was, like, 14, I started programming because I wanted to make video games. And, you know, now with AI and agents, something that would have taken me a week back then now takes ninety seconds. So, for example, if I wanna make, like, a three d version of Flappy Bird, all I have to do is go on three d, write Flappy Bird, hit generate, …

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Books, tools, and gear mentioned in this episode

SignalCast may earn commission on purchases via these links. As an Amazon Associate, SignalCast earns from qualifying purchases.

Tools

  • by Google

    Nanogram uses a custom game engine paired with Google Gemini and agentic tool-calling to generate playable 3D games from a single text prompt in 60–90 seconds.

Products

  • by One X

    One X founder Bernd Øverås details Neo, a 66-pound home humanoid robot priced at $20,000, shipping to early adopters in 2026 with a world-model AI architecture.

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