DLSS 5 explained, with Linus Tech Tips
Episode
36 min
Read time
2 min
Topics
Fundraising & VC, Design & UX, Artificial Intelligence
AI-Generated Summary
Key Takeaways
- ✓DLSS 5 vs. prior versions: Unlike DLSS 4.5, which filled in missing pixels at lower resolutions, DLSS 5 attempts to enhance entire scene objects using neural rendering — adding colors, textures, and detail that were never originally rendered. NVIDIA explicitly frames this as the successor to Moore's Law-driven GPU performance gains, not a complement to them.
- ✓Hardware accessibility timeline: DLSS 5 currently imposes roughly a 50% performance cost on the RTX 5090, the most powerful consumer GPU available. Meaningful mainstream adoption requires the technology to run on 60-series cards, which places realistic widespread usability approximately two GPU generations away — roughly four or more years from now.
- ✓Stylized games are incompatible: DLSS 5 produces acceptable results only in games pursuing full photorealism. Titles with stylized or dreamlike aesthetics — such as Expedition 33 — lose intentional visual qualities. The AI appears trained on a generalized cinematic dataset that desaturates color and homogenizes character appearances, overriding deliberate artistic decisions.
- ✓AMD competitive lock-in by design: DLSS 5's architecture may be strategically structured to deepen NVIDIA ecosystem dependency. AMD matches NVIDIA in raw rasterization performance dollar-for-dollar, but cannot replicate DLSS. By simultaneously boosting fidelity and increasing performance cost, NVIDIA positions its full feature stack as necessary for the complete high-end gaming experience.
- ✓Object-level AI control exists for developers: NVIDIA provides developers with per-object sliders to control how aggressively DLSS 5 processes individual scene elements. Games officially tuned with these tools — currently only NBA 2K27 — show more intentional results. Leaked DLL implementations in other titles represent untuned approximations, meaning current negative comparisons reflect unoptimized rather than final implementations.
What It Covers
Linus Tech Tips' Linus Sebastian and David Gauthier join The Vergecast to break down NVIDIA's DLSS 5, released September 3, explaining how it differs from previous supersampling methods, why it carries a 50% performance cost even on the RTX 5090, and what its contested future means for PC gaming.
Key Questions Answered
- •DLSS 5 vs. prior versions: Unlike DLSS 4.5, which filled in missing pixels at lower resolutions, DLSS 5 attempts to enhance entire scene objects using neural rendering — adding colors, textures, and detail that were never originally rendered. NVIDIA explicitly frames this as the successor to Moore's Law-driven GPU performance gains, not a complement to them.
- •Hardware accessibility timeline: DLSS 5 currently imposes roughly a 50% performance cost on the RTX 5090, the most powerful consumer GPU available. Meaningful mainstream adoption requires the technology to run on 60-series cards, which places realistic widespread usability approximately two GPU generations away — roughly four or more years from now.
- •Stylized games are incompatible: DLSS 5 produces acceptable results only in games pursuing full photorealism. Titles with stylized or dreamlike aesthetics — such as Expedition 33 — lose intentional visual qualities. The AI appears trained on a generalized cinematic dataset that desaturates color and homogenizes character appearances, overriding deliberate artistic decisions.
- •AMD competitive lock-in by design: DLSS 5's architecture may be strategically structured to deepen NVIDIA ecosystem dependency. AMD matches NVIDIA in raw rasterization performance dollar-for-dollar, but cannot replicate DLSS. By simultaneously boosting fidelity and increasing performance cost, NVIDIA positions its full feature stack as necessary for the complete high-end gaming experience.
- •Object-level AI control exists for developers: NVIDIA provides developers with per-object sliders to control how aggressively DLSS 5 processes individual scene elements. Games officially tuned with these tools — currently only NBA 2K27 — show more intentional results. Leaked DLL implementations in other titles represent untuned approximations, meaning current negative comparisons reflect unoptimized rather than final implementations.
Notable Moment
David Gauthier revealed that early DLSS 5 demos required two RTX 5090 cards running simultaneously to function. The technology has since been optimized to run on a single card — presented as progress, though the performance cost remains prohibitive for virtually all consumers.
Episode Transcript
Welcome to the Virchcast, the flagship podcast of deep learning super sampling. I'm David Amell. NVIDIA's DLSS five technology was released on September 3, and it's notably different from the ways it's been doing supersampling in the past. Supersampling is a technology used to boost video game fidelity and performance on existing hardware. There's been a lot of pushback from some people in the gaming community and even the developer community about this, So I wanted to bring on Linus Sebastian and David Gauthier from Linus Tech Tips to talk to me about what DLSS five is and why pretty much everybody is so up in arms about it. But first, here's what's happening on The Verge today. This is ninety seconds on The Verge for Tuesday, 09/22/2026. Beats have announced the new Beats three sixty headphones, which are specifically designed for working out. They come with IPX four water resistance, removable ear cups, and replaceable batteries. Senior reviewer Victoria Song says they can get a bit icky after a forty minute workout, but the ear cups are pretty easy to clean once they get too gross. They don't come cheap though. At $350, they're competing with headphones from Sony and the original Sonos Ace. Elsewhere in the exercise world, Peloton have announced a cheaper foldable treadmill called the Tread Flex. It's still pretty expensive at $2,195, but this time, it can save 50% of the floor space when it's folded up. Peloton have also announced Whoop integration. So if you're a loyal fitness fan subscriber, you can get much more accurate treadmill readings. Next, Microsoft has announced 268 layoffs as part of its 3,200 layoffs it has planned for this year. As part of the reorg, Halo development is moving under Activision, and Obsidian is moving under Bethesda to focus on the Fallout games. Not even Minesweeper and Solitaire are safe. Those games are moving to Candy Crush developer King. And finally, Apple is opening a live music venue in London next week called the Apple Music Hall. It was built under the company's European headquarters and has room for 600 audience members. But if you can't make it to London, I'm sure you're gonna be able to visit this thing in the Vision Pro pretty soon. A flight to London would still probably be cheaper, though. You can read more at theverge.com. That's ninety seconds on the verge for Tuesday, 09/22/2026. Support for the show comes from Amazon Prime. Maybe you have a project or hobby you've been meaning to tackle one day, like a much needed upgrade to your holiday decor or that cookie decorating kit you've been eyeing for years? Well, mark your calendars because Prime Big Deal Days is coming October sixth and seventh, and you can turn that someday project into today's reality. With two days of deals, there's never been a better time to cross that long awaited project off your list, and Prime Big Deal Days is your perfect excuse to make …
Get the full transcript (6,933 words) + summary by email — free
One-time email with the complete transcript and AI summary of this episode. No account needed.
One email, no spam. We’ll also show you what SignalCast does.
You just read a 3-minute summary of a 33-minute episode.
Get The Vergecast summarized like this every Monday — plus up to 2 more podcasts, free.
Pick Your Podcasts — FreeKeep Reading
More from The Vergecast
Googlebooks are coming for your Mac
Sep 21 · 33 min
David Senra
Sam Altman on Building OpenAI & Betting on the Impossible
Aug 23
More from The Vergecast
The real story of the iPhone 18 Pro's camera
Sep 18 · 89 min
The TWIML AI Podcast
AI Trends 2026: OpenClaw Agents, Reasoning LLMs, and More with Sebastian Raschka - #762
Feb 26
Books, tools, and gear mentioned in this episode
SignalCast may earn commission on purchases via these links. As an Amazon Associate, SignalCast earns from qualifying purchases.
Tools
by NVIDIA
“NVIDIA's DLSS 5, released September 3, explaining how it differs from previous supersampling methods”
“SPONSORS: Upwork, https://www.upwork.com”
“SPONSORS: Framer, https://www.framer.com/verge”
Gear
Products
“Titles with stylized or dreamlike aesthetics — such as Expedition 33 — lose intentional visual qualities.”
More from The Vergecast
We summarize every new episode. Want them in your inbox?
Googlebooks are coming for your Mac
The real story of the iPhone 18 Pro's camera
Apple's new iPhones and Watches are better than the last ones
Your AI apocalypse questions, answered
Is social media driving teen mental health issues?
Similar Episodes
Related episodes from other podcasts
David Senra
Aug 23
Sam Altman on Building OpenAI & Betting on the Impossible
The TWIML AI Podcast
Feb 26
AI Trends 2026: OpenClaw Agents, Reasoning LLMs, and More with Sebastian Raschka - #762
The Peter Attia Drive
Sep 14
#407 ‒ Preventing cardiovascular and Alzheimer's disease: lowering LDL early, APOE4, and promising new therapies | Michael Davidson, M.D.
The Joe Rogan Experience
Sep 2
JRE MMA Show #185 with Ethyn Ewing
a16z Podcast
Aug 31
Gavin Baker: Why AI Demand Is Outrunning Compute Supply
Explore Related Topics
This podcast is featured in Best Tech Podcasts (2026) — ranked and reviewed with AI summaries.
Read this week's AI & Machine Learning Podcast Insights — cross-podcast analysis updated weekly.
You're clearly into The Vergecast.
Every Monday, we deliver AI summaries of the latest episodes from The Vergecast and 192+ other podcasts. Free for one show.
Start My Monday DigestNo credit card · Unsubscribe anytime