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The Jordan Harbinger Show

1276: Coltan Scrivner | The Evolutionary Logic of Morbid Curiosity

93 min episode · 3 min read
·
Coltan Scrivner

Episode

93 min

Read time

3 min

Topics

Productivity, Health & Wellness, Relationships

AI-Generated Summary

Key Takeaways

  • Horror Film Formula: Horror uniquely features overwhelmingly powerful villains versus vulnerable protagonists, unlike other genres where heroes match or exceed antagonist strength. This triggers morbid curiosity by simulating scenarios where viewers learn survival strategies from the weakest position. The Predator fails as horror because Arnold Schwarzenegger's Green Berets with machine guns aren't vulnerable enough, making it action instead.
  • True Crime Gender Split: Women consume true crime at 60-70% rates in documentaries and 80-90% in podcasts, focusing on identifying dangerous people before attacks occur. Men prefer witnessing actual violence like UFC fights, reflecting evolutionary pressures where women faced danger from known partners while men encountered stranger violence in battles and conflicts. Both genders use media to prepare for their most likely threats.
  • Proactive Aggression Evolution: Humans uniquely developed proactive aggression around 300,000 years ago when language enabled planning future violence with conspirators. This created antisocial individuals who hide intentions unlike reactive aggressors who signal threats openly. True crime popularity stems from needing to identify these hidden predators by studying their post-crime patterns, since they provide no advance warning signals.
  • Scary Play Resilience: Children who engage in thrilling play, scary movies, or frightening games develop better emotion regulation skills and lower anxiety rates later in life. Kids naturally create predator-prey games like tag and hide-and-seek to practice fear management in safe contexts. Those shielded from all scary experiences lack practice down-regulating fear and anxiety when adult stressors emerge.
  • Violent Media Research: Millions of dollars in research from the 1990s through 2010 consistently shows violent video games don't increase real-world violence. The Mortal Kombat Senate hearings led to ESRB ratings after the Sega Genesis version outsold Nintendo five-to-one despite fewer households owning the system, purely because Nintendo removed blood and fatalities while Sega kept them intact.

What It Covers

Coltan Scrivner explains the evolutionary psychology behind morbid curiosity, examining why humans are drawn to horror movies, true crime, and disturbing content. The conversation covers four categories of morbid curiosity, gender differences in threat consumption, the relationship between scary play and emotional resilience, and why enjoying violent media doesn't predict real-world aggression or moral bankruptcy.

Key Questions Answered

  • Horror Film Formula: Horror uniquely features overwhelmingly powerful villains versus vulnerable protagonists, unlike other genres where heroes match or exceed antagonist strength. This triggers morbid curiosity by simulating scenarios where viewers learn survival strategies from the weakest position. The Predator fails as horror because Arnold Schwarzenegger's Green Berets with machine guns aren't vulnerable enough, making it action instead.
  • True Crime Gender Split: Women consume true crime at 60-70% rates in documentaries and 80-90% in podcasts, focusing on identifying dangerous people before attacks occur. Men prefer witnessing actual violence like UFC fights, reflecting evolutionary pressures where women faced danger from known partners while men encountered stranger violence in battles and conflicts. Both genders use media to prepare for their most likely threats.
  • Proactive Aggression Evolution: Humans uniquely developed proactive aggression around 300,000 years ago when language enabled planning future violence with conspirators. This created antisocial individuals who hide intentions unlike reactive aggressors who signal threats openly. True crime popularity stems from needing to identify these hidden predators by studying their post-crime patterns, since they provide no advance warning signals.
  • Scary Play Resilience: Children who engage in thrilling play, scary movies, or frightening games develop better emotion regulation skills and lower anxiety rates later in life. Kids naturally create predator-prey games like tag and hide-and-seek to practice fear management in safe contexts. Those shielded from all scary experiences lack practice down-regulating fear and anxiety when adult stressors emerge.
  • Violent Media Research: Millions of dollars in research from the 1990s through 2010 consistently shows violent video games don't increase real-world violence. The Mortal Kombat Senate hearings led to ESRB ratings after the Sega Genesis version outsold Nintendo five-to-one despite fewer households owning the system, purely because Nintendo removed blood and fatalities while Sega kept them intact.
  • Dream Threat Simulation: Dreams function as threat-learning systems that evolved separately in mammals and octopuses, suggesting critical survival value. Men in Amazonian tribes dream about snakes and spiders they encounter while hunting, while women dream about jaguars and dangerous tribesmen threatening villages. The brain activates correct motor neurons during dreams, requiring evolved mechanisms to prevent physical movement during sleep.
  • Medieval Execution Psychology: Public executions and displaying severed heads on spikes leveraged morbid curiosity to demonstrate state power and consequences of transgression. Historical humans walked five miles barefoot with families to watch executions, showing equal or greater morbid curiosity than modern online viewing. The motivation to witness violence hasn't increased, only the accessibility and safety of consuming it has changed.

Notable Moment

Scrivner reveals that 80-90% of men and women have vividly fantasized about killing someone, yet murder rates remain low. This demonstrates that cognitive machinery for planning violence exists universally but gets constrained by consequences and psychological deterrents. The capacity for proactive aggression evolved as a survival tool, not a moral failing, separating fantasy from action.

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Episode Transcript

This episode is sponsored in part by LinkedIn. If you've ever hired for your small business, you know how important it is to find the right person. That's why LinkedIn jobs is stepping things up with their new AI assistant. So you can feel confident you're finding top talent that you can't find anywhere else. The best part is that these great candidates are already on LinkedIn. In fact, employees hired through LinkedIn are 30% more likely to stick around for at least a year compared to those hired through the leading competitor. That's a big deal when every hire counts. Early on, I learned that hiring isn't head count, it's do I see my family this week? Do we actually release episodes on time? Can I take a few days off without everything falling apart? When I've hired the right person, my life got easier. They took real work off my plate, caught problems early, and treated the business like it was theirs. That's when we actually grow. With the wrong hire, I've spent months training, fixing mistakes, having the same conversations, and still ended up letting them go and starting over. You don't just lose money, you lose momentum, you lose morale, and you lose time. That's why I'm big on hiring right the first time even if it takes a little longer. Hire right the first time. Post your job for free at linkedin.com/harbinger. Then promote it to use LinkedIn Job's new AI assistant, making it easier and faster to find top candidates. That's linkedin.com/harbinger to post your job for free. Terms and conditions apply. Jordan here. Before we start this show, I wanna let you know this episode contains violence and some explicit themes, so no kids in the car for this one. And if you leave the kids in the car and you still play the episode, don't blame me when they have nightmares. Coming up next on The Jordan Harbinger Show. Darwin, of course, was famous for his theory of evolution. He was a theorist. He heard about this story from a zoologist named Alfred Brim, who gave a story about these monkeys that saw a snake inside of a bag. This is an experiment that he did. A monkey would look inside the bag and scream, and then another monkey would come up and look inside the bag and scream and run away. The other monkeys had to come up and see it because he survived. The other monkey survived. He was fine, and he signaled danger. So I kinda wanna know what that thing is. And that's a very similar thing to, oh, this thing is terrible. You don't wanna see it. Now I kinda do. Welcome to the show. I'm Jordan Harbinger. On the Jordan Harbinger Show, we decode stories, secrets, and skills of the world's most fascinating people and turn their wisdom into practical advice that you can use to impact your own life and those around you. Our mission …

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  • The Mortal Kombat Senate hearings led to ESRB ratings after the Sega Genesis version outsold Nintendo five-to-one despite fewer households owning the system, purely because Nintendo removed blood and fatalities while Sega kept them intact.
  • The Predator fails as horror because Arnold Schwarzenegger's Green Berets with machine guns aren't vulnerable enough, making it action instead.

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