Tools mentioned by Simon Thommes
Software and services Simon Thommes has mentioned across podcast appearances.
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GDScript
“Simon revealed he had never used Godot before this project despite being the lead programmer, learning GDScript during production and discovering that Godot's signal system extends to the file system, enabling custom pipeline automation.”
Blender
by Blender Foundation
“Blender Studio technical artist Simon Thommes explains building Dog Walk, an open-source game using Blender and Godot, focusing on creating a production pipeline between the two tools while maintaining Blender-centric workflows for artists.”
Godot
“Blender Studio technical artist Simon Thommes explains building Dog Walk, an open-source game using Blender and Godot, focusing on creating a production pipeline between the two tools while maintaining Blender-centric workflows for artists.”
GLTF
“Blender Studio built custom export extensions using GLTF metadata to handle collision meshes, nested asset hierarchies, and scene data, allowing artists to define game properties directly in Blender without touching Godot during asset creation.”