Tools mentioned by Ben Supnik
Software and services Ben Supnik has mentioned across podcast appearances.
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Metal
“Custom UI rendering through Vulkan and Metal avoids writing separate native interfaces for each platform, accepting non-native appearance to write features once instead of five times per release.”
OpenGL
“The three-to-four year OpenGL to Vulkan port maintained dual rendering paths during nine-month beta testing.”
Vulkan
“The three-to-four year OpenGL to Vulkan port maintained dual rendering paths during nine-month beta testing, allowing field validation on real hardware configurations without breaking existing installations.”