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Amit Goel

Nvidia's Amit Goel Explains Physical AI**two-tower Architecture**three Distinct Compute Requirements**real-to-sim Data Pipeline**cosmos 3 Edge Runs On-robot
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We have 1 summarized appearance for Amit Goel so far. Browse all podcasts to discover more episodes.

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1 episode
Software Engineering Daily

Physical AI at NVIDIA

Software Engineering Daily
57 minHead of Robotics Ecosystem and Edge AI Product at NVIDIA

AI Summary

→ WHAT IT COVERS NVIDIA's Amit Goel explains physical AI to software developer Matt Merrill, covering how world models process multimodal sensor data to control robots and autonomous vehicles, the two-tower architecture separating reasoning from action, and how developers can enter robotics for under $1,000 using open-source tools and simulation environments. → KEY INSIGHTS - **Two-Tower Architecture:** Physical AI models split into a low-frequency reasoning/planning tower and a high-frequency action tower that can control 30–40 motors simultaneously at millisecond intervals. Both towers share a latent space for high-bandwidth context exchange, avoiding the bottleneck of decoding and re-encoding outputs between separate models running on distributed hardware. - **Three Distinct Compute Requirements:** Building physical AI requires three separate computing environments: a GPU cluster for model training, a ray-tracing GPU for physics simulation and reinforcement learning validation, and an edge device for deployment. Developers cannot use one unified cluster as with LLMs — each stage demands fundamentally different hardware architectures and workflows. - **Real-to-Sim Data Pipeline:** NVIDIA built a dedicated data curation tool called Curator specifically because standard LLM training pipelines cannot handle multimodal video, sensor, and motor data at the required throughput. Capturing real-world environments with cameras and LiDAR, then converting them into editable 3D simulations, allows augmentation of lighting, road width, and object placement for post-training. - **Cosmos 3 Edge Runs On-Robot:** NVIDIA's Cosmos 3 Edge is a 4-billion-parameter world model optimized to run in real time on the Jetson Thor — a passport-sized computer delivering 2,000 teraops of compute. This enables on-device planning and counterfactual reasoning, where the model evaluates up to 10 possible future scenarios and selects the safest path without cloud round-trips. - **Entry Point for Software Developers:** Developers can begin physical AI experimentation using a laptop with a 4090 GPU plus a simulator at no hardware cost. Adding a physical robotic arm — such as the SO-101, available as a 3D-printable kit — brings total startup cost to roughly $1,000. Hugging Face hosts pre-trained checkpoints matched to specific hardware, eliminating the need to customize models from scratch. → NOTABLE MOMENT Goel reveals that world models perform live counterfactual reasoning at inference time — not just during training. NVIDIA's Alpamayo self-driving model evaluates 10 distinct future trajectories simultaneously during operation, scores each against a safety objective, and selects the optimal path in real time rather than following a single predicted route. 💼 SPONSORS [{"name": "Varia Code", "url": "https://variacode.com/sed"}, {"name": "Fingerprint", "url": "https://fingerprint.com"}, {"name": "GuardSquare", "url": "https://guardsquare.com"}] 🏷️ Physical AI, Robotics, World Models, NVIDIA Cosmos, Edge Computing

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