Rivals of Aether with Dan Fornace
Episode
44 min
Read time
2 min
Topics
Design & UX, Product & Tech Trends, Crypto & Web3
AI-Generated Summary
Key Takeaways
- ✓Custom collision systems: Rivals two uses entirely custom collision logic and ECB (environment collision box) systems in Unreal Engine that dynamically adjust to character animations, requiring manual implementation to achieve frame-perfect competitive gameplay while maintaining rollback netcode compatibility.
- ✓Accessibility through intentional design: Wave dashing became a dedicated state with custom animations, allowing players to execute it by pressing jump and dodge simultaneously rather than frame-perfect timing, making advanced techniques accessible while preserving competitive depth from Melee.
- ✓Constraint-driven innovation: Removing shields from Rivals one due to pixel art animation limitations led to creating the parry system, where well-timed spot dodges stun opponents for follow-ups, which became a defining competitive mechanic that players preferred over traditional shields.
- ✓Solo viability balance philosophy: Every character receives targeted adjustments to ensure solo tournament viability, addressing specific matchup problems rather than broad nerfs, while removing dominating single-move strategies before they define the meta and discourage move variety among players.
What It Covers
Dan Fornace discusses building Rivals of Aether two, an indie platform fighter that bridges casual and competitive play, covering technical challenges like custom physics, rollback netcode, and balancing four annual character releases.
Key Questions Answered
- •Custom collision systems: Rivals two uses entirely custom collision logic and ECB (environment collision box) systems in Unreal Engine that dynamically adjust to character animations, requiring manual implementation to achieve frame-perfect competitive gameplay while maintaining rollback netcode compatibility.
- •Accessibility through intentional design: Wave dashing became a dedicated state with custom animations, allowing players to execute it by pressing jump and dodge simultaneously rather than frame-perfect timing, making advanced techniques accessible while preserving competitive depth from Melee.
- •Constraint-driven innovation: Removing shields from Rivals one due to pixel art animation limitations led to creating the parry system, where well-timed spot dodges stun opponents for follow-ups, which became a defining competitive mechanic that players preferred over traditional shields.
- •Solo viability balance philosophy: Every character receives targeted adjustments to ensure solo tournament viability, addressing specific matchup problems rather than broad nerfs, while removing dominating single-move strategies before they define the meta and discourage move variety among players.
Notable Moment
Orcane's bubble special initially crashed the game to five frames per second because each bubble required individual collision detection with every object, forcing the team to completely overhaul their optimization approach before launch.
No transcript yet — request it by email, free
We'll transcribe this episode on request and email you the full transcript and AI summary — usually within a day. No account needed.
One email, no spam. We’ll also show you what SignalCast does.
You just read a 3-minute summary of a 41-minute episode.
Get Software Engineering Daily summarized like this every Monday — plus up to 2 more podcasts, free.
Pick Your Podcasts — FreeKeep Reading
More from Software Engineering Daily
A Rust Framework to Simplify Distributed Systems
Sep 10 · 50 min
The Vergecast
Pencils down: We share our vibe-coded websites
Aug 10
More from Software Engineering Daily
SED News: The NVIDIA-Hugging Face Deal, China’s Proxy Economy, the Open Weight Surge
Sep 8 · 52 min
Business Breakdowns
Applied Intuition: A Billion Intelligent Machines - [Business Breakdowns, EP.248]
Jul 27
More from Software Engineering Daily
We summarize every new episode. Want them in your inbox?
A Rust Framework to Simplify Distributed Systems
SED News: The NVIDIA-Hugging Face Deal, China’s Proxy Economy, the Open Weight Surge
Moving Beyond RAG with Precomputed Context
The Death of Online Anonymity
TypeScript 7 and What Comes Next
Similar Episodes
Related episodes from other podcasts
The Vergecast
Aug 10
Pencils down: We share our vibe-coded websites
Business Breakdowns
Jul 27
Applied Intuition: A Billion Intelligent Machines - [Business Breakdowns, EP.248]
Beyond Biotech
Jul 24
This nonprofit is building the ecosystem to cure epidermolysis bullosa
a16z Podcast
Jul 17
Amjad Masad on Going Direct, Building Replit, and the Future of Software
20VC (20 Minute VC)
Jul 13
20VC: Wix's Founder on What Wall St Gets Wrong About AI and Wix | Will Base44 Win the Vibe Coding Wars | The Truth About the Economics of Vibe-Coding | The Buyback Disaster: Lessons Learned with Avishai Abrahami
Explore Related Topics
This podcast is featured in Best Cybersecurity Podcasts (2026) — ranked and reviewed with AI summaries.
You're clearly into Software Engineering Daily.
Every Monday, we deliver AI summaries of the latest episodes from Software Engineering Daily and 192+ other podcasts. Free for one show.
Start My Monday DigestNo credit card · Unsubscribe anytime