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Playing the Right Games: Why Scores Quietly Replace Meaning | C. Thi Nguyen

83 min episode · 2 min read
·
C. Thi Nguyen

Episode

83 min

Read time

2 min

Topics

Health & Wellness, Marketing, Crypto & Web3

AI-Generated Summary

Key Takeaways

  • Bernard Suits' Game Definition: Playing a game means voluntarily taking on unnecessary obstacles to create the possibility of struggling to overcome them. Basketball players reject step ladders to the hoop because the constraint system itself creates value, not just achieving the goal efficiently.
  • Portability Theory of Data: Quantitative metrics trade away context, sensitivity, and multi-dimensionality in exchange for portability across institutions. A professor's nuanced written feedback gets compressed into letter grades that travel easily but lose crucial information about student strengths, weaknesses, and learning patterns.
  • Value Capture Mechanism: People enter systems caring about rich values like education or health, then adopt simplified quantified versions like GPA or BMI. This outsourcing prevents developing personal sensibility about what matters, replacing quiet internal values with loud external scoring systems everyone can instantly compare.
  • Magic Circle Distinction: Real games exist in separated spaces where points don't affect ordinary life after play ends. Social media and finance lack this boundary—maximizing scores produces real-world consequences, making them gamified systems that exploit gaming psychology without gaming's protective detachment from consequences.
  • Reflective Control Practice: Treat metrics as disposable game rules rather than reality itself. Recognize scoring systems serve specific interests—American letter grades serve employers seeking quick certification, not student education. Maintain agency by using metrics instrumentally while preserving space for unmeasurable values like community and meaning.

What It Covers

Philosopher C. Thi Nguyen explains how scoring systems in social media, education, and finance capture our values, why games differ from gamified systems, and how playfulness helps us choose which metrics deserve our attention.

Key Questions Answered

  • Bernard Suits' Game Definition: Playing a game means voluntarily taking on unnecessary obstacles to create the possibility of struggling to overcome them. Basketball players reject step ladders to the hoop because the constraint system itself creates value, not just achieving the goal efficiently.
  • Portability Theory of Data: Quantitative metrics trade away context, sensitivity, and multi-dimensionality in exchange for portability across institutions. A professor's nuanced written feedback gets compressed into letter grades that travel easily but lose crucial information about student strengths, weaknesses, and learning patterns.
  • Value Capture Mechanism: People enter systems caring about rich values like education or health, then adopt simplified quantified versions like GPA or BMI. This outsourcing prevents developing personal sensibility about what matters, replacing quiet internal values with loud external scoring systems everyone can instantly compare.
  • Magic Circle Distinction: Real games exist in separated spaces where points don't affect ordinary life after play ends. Social media and finance lack this boundary—maximizing scores produces real-world consequences, making them gamified systems that exploit gaming psychology without gaming's protective detachment from consequences.
  • Reflective Control Practice: Treat metrics as disposable game rules rather than reality itself. Recognize scoring systems serve specific interests—American letter grades serve employers seeking quick certification, not student education. Maintain agency by using metrics instrumentally while preserving space for unmeasurable values like community and meaning.

Notable Moment

Nguyen describes fly fishermen who hate euro nymphing but force themselves to use it because it catches more fish, missing that catch-and-release fishing is a game where the point is enjoyment, not maximizing a score for fish they immediately release anyway.

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Episode Transcript

CT Wen is a philosopher of games. He is the author of a new book called The Score, How to Stop Playing Someone Else's Game. Ti, welcome to Bankless. Hello. I have no idea what I'm doing here. I was gonna ask you this in the preshow, but, you know, I'm I maybe we should ask it here. Like Do do you know what's do you know what's amazing? I I enjoyed your book so much, and I've enjoyed some of your previous writings because, so much of what you talk about on Bankless, which people think of Bankless as a crypto podcast. But what is crypto? It is finance. It is money. What is money? What is finance? It is a game. So much of crypto takes place on another game engine that we call social media, Twitter, X. It's all games all the way down. And so this is why I feel like there's so much to learn from you, actually, Tee. Excellent. I then you do not have the wrong person. I'm not walking into the wrong room. No. This will be a lot of fun. I wanna talk to you about games and and social scalability and all of the interrelated things. But, actually, may maybe the place to start, give this some salience for bankless listeners, is the way you start your book. There's a story in the first chapter of your book about someone that I personally identified with and maybe some bankless listeners might identify with as well. This is a student. She's an overachiever. She's obsessed with her body mass index, her GPA. She's the child of immigrants. She her parents pushed her to get four point o's through school. She's a competitive golfer trying to get in the most highly ranked prestigious university. Basically, life gave her a set of these scoring systems, and she was trying to optimize for a high score throughout all of the systems that she was engaged in. And what snapped her out of it? The idea that you promote that these things are games, many of these systems that she's engaged in, the rankings, the metrics, if she could step back and get some distance from them, if she could start asking questions about these systems rather than just accepting them, She changed her phone background to this constant reminder, is this the game you really want to be playing? I really enjoyed that because it's a question I think that has some ceilings for everyone listening. Is this the game you really want to be playing? Why is that an important question to you, T? So, God, there's so many there's so many ways to talk about this. Maybe the most important thing for me, and this applies both to games, to real games and to games, game like systems outside, is the idea that we have a significant choice in the games we play. We can pick the games we play, we can …

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