GameStop CEO Ryan Cohen's $56B Plan to Take Over eBay
Episode
63 min
Read time
3 min
Topics
Career Growth, Productivity, Relationships
AI-Generated Summary
Key Takeaways
- ✓Supplier negotiation as a profitability signal: Cohen used a counterintuitive metric at Chewy to gauge negotiation effectiveness — if suppliers sent gifts, the company was overpaying; if suppliers expressed frustration or said they never wanted to negotiate again, pricing was optimal. In low-margin retail competing against Amazon, winning on pennies-per-unit cost required treating supplier relationships as transactional rather than relational, even when culturally uncomfortable for the team.
- ✓Will over skill in hiring: Cohen prioritized drive over credentials when building teams at both Chewy and GameStop. A customer service hire with no relevant background repeatedly applied for a role she appeared unqualified for on paper — her persistence signaled the motivation Cohen valued. His framework: find people willing to operate with the same intensity as the founder, because high performers self-select and reinforce each other once the culture is established.
- ✓Avoid cross-applying playbooks between different retail models: Cohen initially tried to run GameStop like Chewy — hiring ecommerce talent, pushing online growth — and spent over a year learning it was the wrong approach. Physical retail with non-consumable inventory behaves differently: unsold TVs and games require markdowns, destroying margins. The correction was refocusing on GameStop's core strength in pre-owned goods and collectibles, particularly trading cards with a trade-in model mirroring the hardware buyback system.
- ✓eBay's $2B cost-cutting opportunity: Cohen identifies eBay's operating expenses as exceeding half of revenues, with $2.4B spent annually on sales and marketing producing zero net user growth — active users have declined by 30 million. His immediate lever is extracting $2B from that cost base before pursuing growth. For context, eBay operates without holding inventory, making this expense ratio a structural inefficiency relative to asset-light marketplace peers.
- ✓Live commerce as eBay's largest untapped growth vector: eBay Live exists but has an application-based onboarding process that actively blocks content creators from joining. The live commerce total addressable market is estimated at $400B and growing rapidly in the US, following proven scale in Asia. Cohen's plan uses GameStop's 1,600 store locations as creator studios and fulfillment nodes, handling photography, logistics, and authentication so sellers focus exclusively on content creation.
What It Covers
Ryan Cohen, CEO of GameStop, details his $56B unsolicited bid to acquire eBay, outlining three core value-creation strategies: cutting $2B in operating costs, scaling eBay Live into a dominant live-commerce platform, and building the first marketplace for in-game digital items. Cohen also traces his path from founding Chewy to turning around GameStop's retail operations.
Key Questions Answered
- •Supplier negotiation as a profitability signal: Cohen used a counterintuitive metric at Chewy to gauge negotiation effectiveness — if suppliers sent gifts, the company was overpaying; if suppliers expressed frustration or said they never wanted to negotiate again, pricing was optimal. In low-margin retail competing against Amazon, winning on pennies-per-unit cost required treating supplier relationships as transactional rather than relational, even when culturally uncomfortable for the team.
- •Will over skill in hiring: Cohen prioritized drive over credentials when building teams at both Chewy and GameStop. A customer service hire with no relevant background repeatedly applied for a role she appeared unqualified for on paper — her persistence signaled the motivation Cohen valued. His framework: find people willing to operate with the same intensity as the founder, because high performers self-select and reinforce each other once the culture is established.
- •Avoid cross-applying playbooks between different retail models: Cohen initially tried to run GameStop like Chewy — hiring ecommerce talent, pushing online growth — and spent over a year learning it was the wrong approach. Physical retail with non-consumable inventory behaves differently: unsold TVs and games require markdowns, destroying margins. The correction was refocusing on GameStop's core strength in pre-owned goods and collectibles, particularly trading cards with a trade-in model mirroring the hardware buyback system.
- •eBay's $2B cost-cutting opportunity: Cohen identifies eBay's operating expenses as exceeding half of revenues, with $2.4B spent annually on sales and marketing producing zero net user growth — active users have declined by 30 million. His immediate lever is extracting $2B from that cost base before pursuing growth. For context, eBay operates without holding inventory, making this expense ratio a structural inefficiency relative to asset-light marketplace peers.
- •Live commerce as eBay's largest untapped growth vector: eBay Live exists but has an application-based onboarding process that actively blocks content creators from joining. The live commerce total addressable market is estimated at $400B and growing rapidly in the US, following proven scale in Asia. Cohen's plan uses GameStop's 1,600 store locations as creator studios and fulfillment nodes, handling photography, logistics, and authentication so sellers focus exclusively on content creation.
- •In-game digital items as a new marketplace category: No platform currently provides liquidity for in-game assets — skins, weapons, and items accumulated across major titles. Cohen argues these differ from NFTs because they carry genuine in-game utility, not speculative value. EBay's existing infrastructure as the leading marketplace for physical collectibles positions it to extend into digital collectibles, and Cohen believes this addressable market could exceed eBay's entire current physical-goods marketplace in scale.
Notable Moment
Cohen revealed he plans to personally invest $500M of his own capital into the eBay transaction — money not yet publicly filed at the time of recording. He contrasted this with eBay's CEO, who has sold tens of millions in stock without purchasing a single share on the open market, framing the deal as a question of who is actually acting like an owner.
Episode Transcript
Everyone hates GameStop, and it seems like everyone in the media basically wants us to fail and wants them to succeed. And you've got a board that's making hundreds of thousands of dollars a year. They don't buy stock with their own money. They end up showing up to a handful of board meetings, and they're making a fortune. You've got a management team that is grossly overpaid. There's nothing more American than basically risking your own capital. So why does everyone want us to fail? I'm doing all in. Applovin started with an $8 domain and no VC funding. They built anyway and became one of the largest ad platforms in the world. Now they're bringing that same engine to e commerce through Applovin ads. Your Your ads run inside mobile games reaching over a billion people with full screen distraction free attention. The platform finds buyers and optimizes for profit. You set the target, it does the rest. A cookware brand doing $4,000,000 tried Applovin' Ads, AppLovin ads, hit 16,000,000, turned profitable, and they're on pace for $80,000,000 this year. Visit applovin.com/ all in to launch your first campaign today. I'm doing all in. Ryan Cohen, welcome to the All In Interview. Thanks for being here. Thank you for having me. I think it's been like a decade, which is crazy how old we get since you and I last had dinner in New York. This was before several chapters of your life unfolded. And it's great to be talking with you today. You're doing something really interesting right now trying to acquire and run eBay, which obviously is a big story right now that takes us back twenty five, thirty years to the start of the Internet. But I wanna talk a little bit about your story first, if that's okay. And I'd love for folks that are watching this or listening to this to to learn a little bit about you and the journey you've been on that brings you to this moment. Maybe we can go back to the the business you started, Chewy, if that's okay. Yes. Definitely. Yeah. Well, maybe tell me why you started Chewy. How'd you get that idea and and how'd you get into building this business from where you were coming from at that time? We were wanted to build something online, and we were, about to launch an online jewelry website. Did not know anything about jewelry. Went to a bunch of trade shows, bought hundreds of thousands of dollars worth of inventory, built the website, had the distribution, and then I was shopping in a neighborhood pet store. I had a poodle and I was going every few weeks. And it just hit me on one of my trips that I understood the product much better. It was a recurring revenue purchase. The market was still fragmented. The fact that there were still neighborhood pet stores at the time and they had not been disrupted by Petco …
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