Tool mentioned on podcasts
GLTF
Mentioned on 1 episode by 1 guest across our covered podcasts.
SignalCast may earn commission on purchases via these links. As an Amazon Associate, SignalCast earns from qualifying purchases.
Who mentioned it
“Blender Studio built custom export extensions using GLTF metadata to handle collision meshes, nested asset hierarchies, and scene data, allowing artists to define game properties directly in Blender without touching Godot during asset creation.”
Mentioned on: Software Engineering Daily